Software testing rapidshare




















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I recently passed the exam using testsdumps exam dump. TestsDumps is an experienced and credible website offering you the latest test questions and professional study materials which help you pass the IT test exam with higher hit-rate. All Rights Reserved. Yes, there are some organizations that maximize paperwork on purpose and encourage shallow test scripts that they know rarely find bugs.

Some companies—large testing outsourcing companies are famous for this—even do that is a business model to maximize billable hours. If you work for such a company, your boss will be very annoyed with you if you attend an RST class.

It will cause you to ask uncomfortable questions. Here are some additional details about how RST compares to some other popular methodologies of testing out there. I call what I do Rapid Software Testing. This means basically nine things: Take control of your own work. Unless you are under the direct supervision of someone who is responsible for your work, you must not blindly follow any instruction or process.

That means whatever practices you use, and however you coordinate with other processes on the project, decide that for yourself. Embrace exploration and experimentation. Part of doing good testing rapidly is to learn quickly about the product, and that requires more than just reading a spec or repurposing an old test case.

You must dive in and interact with the product. This helps you build a mental model of it more quickly. Focus on product risk. One size of testing does not fit all. Do deeper testing where it is needed, and do shallow testing or no testing at all when potential product risk is low.

Use lightweight, flexible heuristics to guide your work. The RST Methodology includes many heuristic models designed to help structure your work. These models are concise, light, and can be used to support any level of testing from spontaneous and informal testing to deliberative and formalized.

They are at all times under your control. Use the most concise form of documentation that solves the problem. Documentation can be a huge drag on any project. It is difficult to create and difficult to maintain. Either avoid it, or use the lightest form of documentation that communicates what is needed to the specific people who need it. Use tools to speed up the work.

Testers do not necessarily need to write code, but they do need powerful tools. Whether you create the tools yourself or enlist the help of others, you can apply tools, including automated checking, to all aspects of the testing process Explain your testing and its value. When you can explain the importance of your testing clearly and quickly with a focus on value, your clients and teammates will perceive that your time is well spent, and therefore sufficiently rapid. Grow your skills so that you can do all of the above.

We offer no pill you can swallow that allows you to do these things. But we do show you how to grow your skills, and in what specific directions to grow them. By developing judgment and a wide knowledge of different techniques, tools, and processes, you can choose a fast way to test that still addresses all the business needs.

Software projects and products are relationships between people, who are creatures both of emotion and rational thought. Yes, there are technical, physical, and logical elements as well, and those elements are very substantial. But software development is dominated by human aspects: politics, emotions, psychology, perception, and cognition.

A project manager may declare that any given technical problem is not a problem at all for the business. Users may demand features they will never use. Sufficiently fast performance for a novice user may be unacceptable to an experienced user. Quality is always value to some person who matters.

Product quality is a relationship between a product and people, never an attribute that can be isolated from a human context. Each project occurs under conditions of uncertainty and time pressure. Some degree of confusion, complexity, volatility, and urgency besets each project. The confusion may be crippling, the complexity overwhelming, the volatility shocking, and the urgency desperate. There are simple reasons for this: novelty, ambition and economy. Every software project is an attempt to produce something new, in order to solve a problem.

People in software development are eager to solve these problems. At the same time, they often try to do a whole lot more than they can comfortably do with the resources they have.

This is not any kind of moral fault of humans. Despite our best hopes and intentions, some degree of inexperience, carelessness, and incompetence is normal.

This premise is easy to verify. Start by taking an honest look at yourself. Do you have all of the knowledge and experience you need to work in an unfamiliar domain, or with an unfamiliar product? Which testing textbooks have you read carefully? How many academic papers have you pored over? Are you up to speed on set theory, graph theory, and combinatorics?

Are you fluent in at least one programming language? Could you sit down right now and use a de Bruijn sequence to optimize your test data? Would you know when to avoid using it?

Are you thoroughly familiar with all the technologies being used in the product you are testing? It is the nature of innovative software development work to stretch the limits of even the most competent people.

Other methodologies seem to assume that everyone can and will do the right thing at the right time. We find that incredible. Any methodology that ignores human fallibility is a fantasy.

A test is an activity; it is performance, not artifacts. That means they have conceived of ideas, data, procedures, and perhaps programs that automate some task or another; and they may have represented those ideas in writing or in program code. Trouble occurs when any of those things is confused with the ideas they represent, and when the representations become confused with actually testing the product.

This is a fallacy called reification , the error of treating abstractions as though they were things. Until some tester engages with the product, observes it and interprets those observations, no testing has occurred. Even if you write a completely automatic checking process, the results of that process must be reviewed and interpreted by a responsible person.

This is not our view. We are on the hunt for important problems.



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