Safety drop from the end of the bridge to the ground. It's roughly opposite the rock arch and the building where you found the first cog. You may have used it earlier to hide from the T. It's the middle opening in the screenshot to the right. Climb into the opening and proceed to where the passage widens. Below is another raptor. You can kill it from above, then drop down into the room. Climb the stepped rocks to the right of the pool.
At the top you'll find the third machine cog. Climb down, drop into the water and follow the underwater passage and climb out of the pool to emerge back in the valley.
NOTE: You can also enter the cave with the third cog through the small pool at the base of the waterfall; however, this makes it more difficult to kill the raptor without losing health. To the right of the waterfalls, in the corner, is an opening in the rocks. Between the double waterfalls and the other waterfall to the left west are some climbable rocks.
Climb up then take a standing jump forward and to the right to the flat ledge near the wall. Walk forward and jump up to grab and hang from the triangular crevice.
Traverse to the right, in front of the falls, until you can pull up into the cave above. Return to the cave mouth, drop into the pool and climb out onto the valley floor. The paths to both secrets are shown in these screenshots below. Climb back up the white rocks, past the skeleton where you found the medi pack earlier. Climb down the other side and continue back to the pool. Climb the rocks at the left until you're back at the landing near the stream where you began the level. Pass the fat stone pillar, turn right and approach the stream.
Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water. The current will wash Lara over the falls into the lake below. As long as she lands in the water she won't take any damage, but you'll have to climb back up and start all over again. First take a running jump from the starting point to the far side. Walk a few steps upstream and then turn and take another running jump back to the other side.
Walk up the slope to the top where it juts out above the stream. Take a standing jump to the ledge across the water. For this jump, be sure to start on the left side of the ledge or press Action to lower Lara's arc as she jumps; otherwise, she'll hit the ceiling and fall into the water.
Turn left and take another standing jump to the ledge just upstream. Turn left again to face across the stream.
Position Lara at the middle or right side of this ledge, walk to the edge, and then take a standing jump to grab the opposite side. Pull up and follow the twisting passageway around to a wooden bridge. Console players can use the save crystal here. You'll notice wooden shafts sticking out where the missing cogs belong. Throw the switch on the left to start the machine.
A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall. Before heading down the stream bed, let's go secret hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock.
Or, jump into the water and swim to that ledge. Both paths are shown in the screenshot to the right. Jump into the water and swim downstream to the gold gate.
Turn left and climb out of the water on a landing on the right bank shown in this screenshot to the right. Jump back into the water and swim away from the main stream and the gold gate to the end of the passageway shown in another screenshot to the right.
Make sure you've got full lungs, then dive under and follow the underwater tunnel through various twists and turns. There are no side passages, so just keep following the tunnel and eventually you'll surface in a small room. No need to swim all the way back.
Instead safety drop from the doorway into the dry stream bed. Go to the end away from the gold gate holding back the water and jump over the sloping rocks to fall safely into the pool below. Follow the passageway to the end of the level.
Follow the passage to a large room with ornate wall decorations. There are three other doorways leading out of this room: The one to the left has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed for now. Cross the room and start up the sloped passageway straight ahead. After you've taken about 5 steps up the ramp, the gate at the top closes and a boulder drops from the ceiling and rolls down the ramp.
Quickly roll and run down the ramp. At the bottom, run to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered.
If you approach the gate at the top of the sloping passageway, you can see into the room beyond, but you can't get inside yet. Return to the room at the bottom of the ramp. Find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the nearby door, then immediately roll and draw weapons I like the shotgun here to dispatch the 2 velociraptors that charge out. There's a save crystal here in the console versions.
Note the pictures over the doors: To the right a face, ahead a sun, to the left a bird. Each door leads to one of the switches that raise the gates in the passage leading out of the big room near the start.
You can explore these side areas in any order. Here I'll start with the right door face. Push this movable block twice and you'll see another movable block to the left. Push the second block once to open up the passage beyond.
Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes those tiles had been concealing. Pull the switch to raise one of the three gates. Turn around and walk to the edge of the spike pit. Take a standing jump over it and return to the 4-way intersection.
Follow this hallway to a room with a switch. Don't pull it yet. If you already did, pull it again to return it to the up position. There's also a closed door to the right of the switch. The switch to open it is elsewhere. Leave it for now; you'll return here later. Drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area on the floor in one corner. Go through the doorway to the left south and climb the stairs to emerge on top of one of the tall blocks.
To distinguish between the two, I'll call this block 1. It's the one near the spikes, shown in the upper screenshot to the right. Once on top of block 1, turn right, walk to the edge, then jump and grab the opening ahead. Climb up into the passageway above and follow it until you reach an opening in the floor. Drop down twice. Then climb down to the left west until Lara is standing on top of block 2. As you climb down, you can hear the sound of a door opening elsewhere. This is the door near the switch you didn't pull.
Once on top of block 2, walk to the right edge then jump and grab the opening ahead. Pull up and proceed until you come to a switch. Use it to move block 1 out into the room as shown in the second screenshot to the right.
Then return to the room with the blocks and drop down to the floor. Climb up into the doorway where you first entered this room above the low ramp. Now, throw that switch you didn't use earlier to move block 2 as shown in the third screenshot. To the right of the switch is the door you heard opening when you were in the passageway above. Go through it and climb over the ledge ahead to the raised alcove near block 2 which moved when you pulled the second switch.
Take a running jump onto that block. From there take another running jump to block 1. Now you can take a final running jump over the spikes to the doorway. This sequence is shown in the fourth screenshot. Inside you'll find the switch to open the second gate in the set of three.
Use it. Then jump from the doorway over the spikes to the clear floor beyond. Climb back up into the room with the switch above the low ramp. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary. Then follow the hallway back to the 4-way intersection. Proceed to an alcove with a break-away floor and a switch on the wall. The switch is useless so don't even bother trying to pull it.
Instead step into the alcove and quickly hop back. The floor will fall in. There are 3 wolves in the room below below. So turn around, drop and hang from the edge of the opening.
Let go and as you drop, draw your weapons, so Lara lands ready to fight. When all the wolves are dead, climb onto the ledge at the top of the ramps. Find the movable block set into the middle of the wall.
Pull it once. Then go around to either side and push it to reveal a passageway behind. Go up the stairs. Partway up there's a hole with a small medi pack in it. Continue climbing until you reach another switch. Use it to raise the third gate. Pick up another small medi pack in the corner. Then drop down through the opening across from the switch. Head south to the 4-way intersection. Cross the room and follow the hallway, passing under the 3 gates you raised.
Console gamers will find another save crystal here. Around the corner is a dart trap. Before continuing up the stairs, take a detour for a couple of secrets. The path is shown in the series of screenshots below. Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above.
The door behind the statue opens automatically. The floor is made of those break-away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells. Drop back and hang from the edge of the ledge. Traverse until Lara is right next to the wall, then drop and she should land safely between the spikes.
Then walk through the spikes to the area below the doorway. Drop down on the other side, avoiding the darts. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as an extra kill if you shoot it until it falls.
Head toward the gate on the east side of the room, which will open as you approach, and run down the ramp.
Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake. PS1 users will find a save crystal in the passageway.
If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim. Down and to the right is an underwater tunnel. It's shown in the screenshot to the right and, no, it wasn't there when you played the previous level. The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him using a medi pack on the way if necessary and jump up and over the rocks as if you were going to return to the valley.
Larson won't follow. Keep going to the steep wall, climb up and find a large medi pack near where the skeleton and medipack were in the Lost Valley level. You can't go any farther since the tunnel is now collapsed.
So return to the cave opening, from which you can shoot at Larson until a cut scene ensues. He apparently counts as a kill, even through it's really more of a K. Upon entering the level, draw weapons, since 2 lions charge from ahead near the square blocks. I like the shotgun here, but it takes several shots to bring down each beast, so you do need to start firing as soon as Lara gets a lock on the first lion.
Or, you can jump up on either of the low platforms flanking the entrance and take out the lions from safety with your pistols. Continue straight ahead and to the right. Beside the tall, tan blocks there's a movable block in a groove in the floor containing two squares marked with the Greek letter omega W , which looks like a horseshoe. Slide pull the block once onto the nearest omega. You'll see a camera's-eye view of the door at the top of the balcony behind you. You still need to pull a switch to open that door, but it won't work unless you've moved this block first.
Then push the block twice onto the other omega. This opens the door at the top of the landing ahead. Push the block once more to position it next to the tall, tan block on the left. You'll be climbing up here later. Ready weapons and take just a step or two into the doorway. Don't go all the way in yet. Stepping on the pressure pad with the omega on it will close the door behind you. You'll hear gorilla sounds from within. You can probably kill the 2 gorillas from the doorway if you wait for them to come down the stairs.
When they're dead enter the room. If you hop over the pressure pad, the door will remain open. If you stepped on the pressure pad and the door closed, climb the stairs to the platform on the right. Throw the switch to open the door. Pull the switch at the center of the lower level to open the door on the high ledge at the far end of the big room outside.
This also causes another gorilla to appear out of nowhere on the landing above and to the left. Kill it as it comes down the stairs. Now exit cautiously to the room with the blocks. Draw pistols and prepare to fire on Pierre DuPont, who'll be lurking among the blocks.
You can't kill him at this stage of the game, but you do need to deal him a certain amount of damage before he'll disappear. To conserve Lara's health and ammo, use only pistols and try and use the door for cover, emerging every so often to get his attention.
Or, if you prefer a direct approach, run right up to him and blast away. You may lose a little more health this way, but you'll drive him off more quickly. Just be sure to duck behind cover now and then to break line of sight, otherwise he won't disappear. You'll encounter Pierre several times over the next few levels. Then later, at the end of Level 9 Tomb of Tihocan , you'll finally be able to finish him off. When he's gone, go to the movable block and climb up on it.
Take a standing jump to grab the taller stone block next to it and pull up. Turn left, walk to the edge, hop back once and take a running jump to grab the next pillar. Walk to the far left corner and line Lara up facing the ledge in front of the doorway beyond as shown in the screenshot to the right.
Hop back and take another running jump to the ledge. You need to do a tricky jump combination to get up there. To make it easier, I've included a diagram and a series of screenshots below. I refer to areas marked with letters in the descriptions that follow. Here's how: As you enter the room, there's an angled block that meets the floor on the left A. Stand Lara in the doorway facing the angled block, with her left foot on the line of tiny triangles that spans the doorway. This is the red line in the diagram.
Walk forward as far as possible toward the angled block. Hop back then press and hold Action. Lara will jump forward onto the angled block A , backflip off it onto the angled block behind her B , automatically turn to face down the slope and jump to grab the ledge above. Continue holding Action as you release Jump and press Forward to pull up to the middle level. Here you'll find 2 more angled blocks—a lower one on the left C , a taller one on the right D. Position Lara facing the middle of the lower block with her back against the higher block.
Release Forward while holding Jump and Action, and Lara will jump forward onto the first block C , backflip onto the higher block D , then jump forward to grab the ledge above E. Pull up to the upper level. Avoid the break-away tiles in the corner F. To get down, safety drop from the ledge where you climbed up E. Exit to the ledge and take a running jump back to the nearest square pillar to the right.
From there, turn right, walk to the edge and take a standing jump back to the next lower pillar. Turn left and walk to the edge of this pillar. The movable block should be behind you now. Take a standing jump to grab the taller pillar beyond. Pull up and pick up the large medi pack. Now take a running jump to the brownish-gold ledge against the wall. Now use running jumps to make your way across the ledges on the long side of the room to the door on the balcony at the far end, which you opened earlier.
Enter and follow the hall to a long slope. NOTE: If the door here is not open, it means you missed something in the previous area. Drop down off the balcony and check that you've slid the movable block onto the tile with the omega symbol nearest this door, also that you have pulled the switch in the "gorilla room" at the far end of this area.
Details appear above. Lara needs to slide down the long slope, drop onto a smaller slope below it and then jump across a gap to reach the secret area. If she misses the jump, she'll fall into the water below uninjured but will then be unable to get the secret.
Since you only have one chance, I recommend saving your game here if you can. To reach the secret with minimal effort, slide down the slope facing uphill. Near the end, press and hold Action so Lara grabs the end of the slide.
Pull up, wait a moment for Lara to slip off the edge and then press and hold the Jump button. Do not press Jump before she falls off the upper slope or she will jump from there and miss the opening to the secret. If you hold Jump as she falls onto the short slope below, she'll land there and immediately backflip to into the opening of the secret room.
This sequence is shown in a series of screenshots below. Special thanks to Jimmii M. Go to the small alcove ahead and drop down into the room below. Don't use that switch yet. Move to the edge of the opening over the water and, if possible, shoot the crocodile below.
You may have to take a dip to get its attention. Then climb out of the water to shoot. If you want to, you can wait to kill it, but then you'll have to outswim it to reach the next secret. Jump in the water, turn around to face the switch and then swim down underneath the switch room and forward to a small opening in the ceiling shown in the screenshot to the right. Climb into the room above and pick up some shotgun shells.
Return underwater to the room with the switch. Use it to drain the water and drop down. Kill the crocodile now if you didn't do it earlier. It's faster on dry land but also easier to target.
Head to the end of the now-dry passageway and go up the stairs on the right. Console players can save the game here with the save crystal. This section of the level is all about finding four switches to open four different doors—named after Thor, Atlas, Neptune and Damocles. If you're not familiar with the myths involved, you might want to do a little research. Behind each door is a trap or hazard, along with one of the four keys needed to open the exit.
In case you get disoriented or forget to throw a switch, you can always climb up and down between the different levels.
Here's how the room is laid out: The switches are all on the central structure, the doors around the perimeter. Take a running jump to the structure at the center, where you'll meet 3 bats. Kill them and cross to the other side. Use the switch and then hop across the small square opening so you have a little more room to maneuver as you kill 2 more bats. Now hop back to the switch. Stepping on this pad opens a secret door on the bottom level.
When Lara steps off the pad, a timer begins to count down. After about 18 seconds, the secret door closes. So you really need to choose the shortest route and go like mad to reach the door in time. The path to the secret is shown in the screenshots below. Until she steps off the pad, the timer won't start. So take all the time you want to get her into position: Turn so the central structure is on Lara's left and her feet are on the back edge of the pad.
Make sure her health bar is at least half full, since she'll lose some in the process, and save your game if you can. Now comes the speed run: Hold the Action key and take two hops back to drop and hang from the edge.
Immediately let go and fall to the ledge below. As Lara falls, press and hold Roll, so that when she hits the ledge, she rolls and comes up facing in the opposite direction. Run forward and fall down to the next lower level. As Lara falls, again hold the Roll button so she lands and comes up facing the other way. Run forward along the long ledge.
If you want to, you can draw pistols and kill the 2 bats that swoop in from the left. If this distracts you, don't worry about it. You can get the bats later. Just keep running off the edge and straight on through the timed door.
Don't jump off the ledge, since it will actually take longer to stand up and start running again than it would to just fall down and continue running. Climb onto the ledge at the top of the steps.
Go to the end, jump straight up to grab the ledge above and pull up. Walk to the end of this ledge. On the ledge across and to the right you should see some magnum clips.
Ready weapons, jump across, roll and kill the bat that flies in. Then pick up the clips and jump back to the previous ledge.
Return to the far end of the ledge. From there take a running jump to grab the edge of central structure. There's also a save crystal here in the PlayStation game. Turn around and walk to the outer corner of the central structure. On the ledge above the door, where the word "Damocles" is carved, there's a large medi pack. Climb up and get it now, since later on when you return, Pierre will be lurking about.
Hop down and go up the short flight of steps ahead. Turn to face the central structure. Walk to the edge and take a standing jump to grab the edge. You're now on the third level. Go to the far right side of the platform and take a running jump across to the ledge.
Roll, drawing weapons, and kill 2 bats. Jump back to the central structure and go forward and to the right. Take a standing jump from the edge to grab the ledge opposite. Pull up, turn right and climb up on the next ledge.
Kill 2 more bats and then jump back to the central structure. You're now on the fourth level. Kill the bat that tries to mess with Lara's hairdo, then pull the switch. Turn left. Across the gap you'll see a small medi pack on a ledge. Jump over to get it then jump back to the switch.
There's also a save crystal on this level. From here take a running jump to the bottom of the L-shaped stairs below and to the left of the door through which you entered this area. It's the brightly lit one high above on the east wall. Kill another bat when you land, then go to the top of the stairs.
Make your way over to it and go inside. Save your game if you can. Jump into the pool and swim downwards as the strong current carries you that way. When you reach the bottom, swim forward. There's a gate ahead, but don't go there yet. Instead, look for an opening on the left at the top of the passage. It's shown in this screenshot to the right.
In this alcove is a lever. Pull it to open the gate and shut off the current. If you have plenty of air, turn around and swim out of the tunnel with the lever then down and to the left. If you're low on air after pulling the lever, turn around and swim down and to the right, then up to the pool for air. Then dive down again, swim forward to get the key, then return to the top. Exit the Neptune room, jump back to the central structure and drop down two levels.
Now that you've started getting the keys, your favorite sniper, Pierre DuPont, will start to shoot at Lara as she makes her way from door to door. Try and stay under cover as best you can, and if you do shoot back, remember you still can't kill Pierre yet.
So only use pistols so as not to waste ammo. There are also 2 lions roaming around down there with him, so avoid dropping down to the ground until after you've killed them. The shotgun is a good choice here if you have shells for it. Kill the gorilla lurking inside. Whilst there are cheats in the game, they are only unlocked by doing the time trials. As noted in the last section, it is heavily advised not to do the time trials before doing the story else it may glitch.
You can use the cheats if you would like, as they themselves don't disable achievements. Hide ads. Peru 1. Notice that the targets for Challenges will not appear when Lara uses Survival Instinct her "detective vision" ; for challenge markers, you will need to refer to our the Tomb Raider interactive map.
Tomb Raider Wiki Guide. Last Edited: 11 Dec pm. Was this guide helpful? YES NO. In This Wiki Guide.
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