Top 2008 rpg games




















RPGs are filled with epic stories, impossible adventures, grinding gameplay, and character developments like no other. These are the factors that have come to define the genre. Torment: Tides of Numenera - A World Unlike Any Other Kickstarter has given devs big and small the chances to get the purest form of their product out to the consumer.

Torment: Tides of Numenera Roleplaying games are classic; they have been around since the very beginning, and have been a favorite long before computers were around. Nowadays, you can toss aside your antiquated board games and delve into one of the many beautiful RPG worlds that PC Dash and Slash! Unalive those monsters with this arsenal up your sleeves Weapons obviously! Since the world of Portia offers tons of ruins where the Player can battle various monsters of different levels, having a top-tier weapon becomes a In this article we will talk about the the main differences and similarities and what type of person might While those titles still certainly have their merits, the genre has evolved.

No longer restricted to wandering around a top-down environment and encountering random turn-based battles, games have Knowing where enemies come from and waiting for the dialogue to finish so you can continue the mission The example that pops into my head is waiting on the roof of the Lexington Event Center with a flame grenade so that all the enemies will try to pat themselves out while I unmercilessly I love making a character to my exact specifications and then throwing them in to situations I could never experience in real life without putting myself in grave danger.

Here is a list I came up with of a few There are a lot to choose from yet some are chosen more regularly than others. Well, when you think about it most games that are trying to be a Play solo or co-op in this brutal hack and slash game. Killsquad Steam Games are a great way to entertain yourself for hours and hours. Torment: Tides of Numenera release date set for Totally Mutated Earth Char burnt ground, nobody knows yet how far it extends into the terrain of the new Earth.

Very jagged, and dangerous tundra. What does one life matter? This is the main question this game is based Or maybe you want to feel like the leader of your army as you command your troops to victory. You want to be able to use tactics in a Putting the "Fun" in Crowd Funding Kickstarter video games are becoming more common than an abnormality with the success of many developers both big and small.

Crowd funding allows for the fans to have a direct hand in the process and to change the fate of some games entirely. Here are 5 of the It also featured voice acting for the first time in the series, not to mention being remembered for its jazzy soundtrack by composers Yoshino Aoki and Akari Kaida.

It was also renowned for its animated scenes and stellar localization, and launched a sequel and multiple additional remakes. A relatively complex class system and extensive backgrounds for each character helped make the game distinct, while its grid-based combat system made Shining Force II ahead of its time. With fantastic graphics, a deep turn-based combat system, and puzzle-based gameplay that pushed the boundaries of what RPGs could do outside of combat, Golden Sun was a landmark.

And the fact that it was all on the tiny Game Boy Advance was even more to its credit. A large part of that was its lack of random battles in dungeons, a huge advancement that made Lufia II way ahead of its time. It even had a randomly generated dungeon, the floor Ancient Cave, another feature of modern games that had yet to reach prominence at that time. Those elements combined with devious puzzles and an engrossing plot, earn Lufia II a spot on the list.

Following Yuri Lowell and his guild Brave Vesperia, Tales of Vesperia also featured an engrossing story involving abuse of Blastia energy that threatens the very planet. But the original will always be remembered for its impressive at the time! As a sequel to the original Shadow Hearts set in the chaos of the first world war, Shadow Hearts: Covenant is one of the best alternate-history RPGs out there.

The unique Judgment Ring made combat exciting, while new additions to the series like the Crest Magic system provided significant advancements over the original. Some wonky localization and dialogue issues only added to its charm. It was even criticized on its original release for its outdated graphics. Thanks to an involved combat and magic system, a solid story set 1, years after Phantasy Star II, and themes dealing with global climate catastrophe, it remains more than relevant today.

Practically every one of its characters has become an iconic hero or villain, and its legacy is immeasurable. Stardew Valley captured hearts by feeling like a throwback to a simpler time in gaming, combining all the best bits of classic home-and-hearth games like Harvest Moon and Animal Crossing.

It singlehandedly breathed new life into the genre with its polished presentation, deep farming systems, and remarkable freedom. At heart, Persona 5 is a game about shaking off the chains of contemporary society. Oh, sure, it's got some exciting turn-based combat, too, but nothing else about it leaves a mark on your soul quite like its leaps from hobnobbing around a Tokyo high school to venturing inside the dungeons of wayward adults and physically battling their personal demons.

There's so much here, whether it's dungeons with hidden rooms or branching paths, or weighty modern themes centering on suicide and drug use. Its intimate explorations of multiple characters also make it an intensely personal story, and one that shouldn't be missed. JRPGs were in a bit of a funk at the beginning of this decade, but few games sent them surging back to relevance quite like Xenoblade Chronicles. There's just so much to love about it, whether it's the sprawling open world with its many surprises to discover, the likeable cast of characters, the thrilling action combat, or a day and night cycle that caused enemies to grow stronger after the sun went down.

Toss in the stellar soundtrack, and that's a recipe for a game that should be popular for years to come. BioWare first made its name with fantasy RPGs, and Dragon Age: Origins marked a generally triumphant update to its tradition of pause-based combat mechanics and party micromanagement. But its chief strength was its grim setting in a dark fantasy world that married the high fantasy of The Lord of the Rings with the low fantasy of A Song of Ice and Fire, where elves are treated like trash and magic brought with it terrible prices.

It's also a character-driven game in true BioWare fashion, with the standout performance coming from Claudia Black as the role of the witch Morrigan.

One of the most appealing aspects of Persona 3 is the way it jumps between what passes through the real world and fantasy, and it pulls it off while being effortlessly cool. The narrative follows a high school student whose extracurricular activities partly involve fighting creatures that gnaw on human minds during the "Dark Hour," and he's surrounding by memorable characters who aid him in this task.

Its greatest legacy, though, is the first appearance of the Social Links system, which lets the player level personas the manifestation of one's inner self while doing normal-world activities as well as by fighting monsters. Grandia II was one of the Sega Dreamcast's standout RPGs, delivering fantastic graphics for the system and the time and a good, twisty tale about a world still suffering from the effects of a battle between two gods from thousands of years ago.

The battle system was the chief standout, though, as it took the familiar JRPG turn-based formula and rejuvenated it by allowing characters to run behind their opponents or fall back after attacking them. And the rockin' battle anthem with its screaming electric guitars playing over this? That was the grandest part. As big as the Dark Souls games are today, it's still pretty easy to find players who've never even heard of their PS3-exclusive predecessor Demon's Souls.

But the skeleton of what would come to define Hidetaka Miyazaki's later creations were already in place there, whether it's the minimal story, the high likelihood of death at every turn, or the ability to see how other players died from their blood pools. You'll have to read a lot in Xenogears, but it's worth it.

Throughout its many hours, the plot weaves through religious references and philosophical ideas by the likes of Friedrich Nietzsche, all while also prompting deep thoughts about the relationship between humankind and machines. Naturally, it also lets you stomp around in a giant, spiky mech. It's an ambitious package of near constant wonder, crafted with stellar graphics for the period and complemented with a memorable soundtrack.

The basic thrust of Tales of Symphonia's plot sometimes veered toward cliche, but the little chats between the colorful characters did much to make up for that. Often they had little to do with the plot at hand, and that detachment made them feel more human. Its real-time combat delivers a similar sense of satisfaction, as it's based on a uncommon system that's both 2D and 3D at once.

Success demands an entertaining juggle of blocking and dishing out special abilities and normal attacks. Even so, Tales of Symphonia never loses sight of the fact that characterization should always come first, and the two elements together make for a rewarding package.

You have to dig under a pile of glitches and bugs in an unpatched version of Vampire: The Masquerade - Bloodlines, but if you persist, you'd quickly find one of the most rewarding RPGs ever made. Set in White Wolf's vampire universe and more specifically in Los Angeles, Vampire: The Masquerade - Bloodlines isn't only about sucking blood wherever you can safely find it, but also about shaping your tale according to your actions, beliefs, and your choices.

Few RPGs do this better. It's especially successful because few works in any media have ever captured a vampiric setting so well, and Bloodlines uses every drop of this atmosphere to add meaning to everything from fascinating rivalries between vampire clans to hungry hunts for rats in dirty alleys.

Skies of Arcadia was one of the bright points in the tragic history of the SEGA Dreamcast, and at release it easily turned heads with its colorful art style and rewarding turn-based gameplay. But it's the airships everyone rightly remembers — beautiful, billowing things that engaged in battles with other ships thousands of feet up in a 3D world with floating islands.

Docking the ships allowed you to strut about towns or venture deep into menacing dungeons, where you'd partake in a unique combat system that made your party share one pool of spirit points for spells and thus added a fun dose of risk to each action.

Watch out for those pesky random encounters, though — they tend to get out of hand. The Final Fantasy series had gradually started to look less and less like actual knights-and-dragons fantasy in the years leading up to the turn of the century, but Final Fantasy IX returned the series to its roots.

The world — at least in spirit if not in pixels — unfolded with much the same art style that had graced the NES in while still managing to feel fresh. Intentionally more cartoony than predecessors, it's an endearingly optimistic game that nevertheless handles weighty themes such as guilt and identity with surprising dexterity. But that never really matters so much as the gameplay, which featured the then-unique approach of using tarot cards to influence troops in its automatic battles and taking advantage of the resulting victories to gobble up more territory on a strategic map.

Reputation points gained from interactions with NPC factions are important as well, to the point that your choices could lead you to one of 13 different endings. Post-apocalyptic imagery is somewhat in vogue these days, and thus it's hard to imagine how startlingly original Fallout seemed back during its initial release.

It's serious stuff, in a way, but the whole adventure thrives on a sense of humor and pop-culture references that grant it an uncommon vitality even today.

When Fire Emblem first appeared on the Game Boy Advance in the United States, the series had already enjoyed more than a decade of success in its native Japan. Even so, players in the west took to it immediately. It was hard to mistake the similarities with Advance Wars, one of developer Intelligence System's other games, but Fire Emblem forged a superior personality of its own with the rich interactions between its lively characters.

Nor were its strengths limited to characterization — with dozens of classes to choose from, a rich leveling system, and permanent death for characters, it was just as fantastic in action. But it's the dungeon tools for level creation that make Neverwinter Nights so influential and memorable, as they almost flawlessly allowed players to create their own dungeons and campaigns according to the pen-and-paper rules of Advanced Dungeons and Dragons. That was impressive in itself, but the inclusion of an excellent multiplayer system helped make Neverwinter Nights a smash hit.

Baldur's Gate stunned players with an isometric version of the Forgotten Realms universe awash in vibrant colors and a landscape populated with memorable characters like hamster-loving Minsc, who'd beat you up if you put off helping him track down his partner for too long. A triumph of storytelling that presaged its superior successor, Baldur's Gate kicked off a renaissance of story-rich RPGs that we're arguably still living today.

Mario might not sound so tough in Paper Mario: The Thousand-Year Door when you consider that he's literally a piece of paper jaunting around the screen, but that turns out to have some advantages. He can slip in through cracks by slipping through them sideways, roll himself up, or should the need arise, fly off into the blue yonder as a paper airline.

It's the kind of design that complements the whimsical and novel-like plot, which still features poor Princess Peach getting kidnapped, but also a few fun rarities, like a scholarly goomba companion. It's also fun in action, particularly in the twitchy battle system that requires good timing or by hearing cheers or jeers from the audiences that watch Mario in battle.

Other games emphasize choice, but few showed the effects of those choices over the long game quite like Dragon Quest V did when it launched for the Super Famiconm. The tale here spans an entire three decades, with the hero changing in alignment with the paths taken. It's also remarkable for having a playable pregnancy, a concept that would later influence games like Fable II and The Sims.

Ultima IV: Quest of the Avatar is the video game as morality play. For perhaps the first time in computer RPG history, here was a game that wasn't about defeating a bad guy or unshackling the world from the yoke of evil, but rather about learning to embody eight virtues that made you a better person and thus an inspiration to the surrounding world.

Kindheartedness, not battle prowess, is the true star here. This was revolutionary stuff at the time, and over three decades later, it remains so. Alas, it's a little rough to get into these days owing to its complexity and sluggish gameplay, but it remains a profound counterpoint to arguments that RPGs corrupt rather than correct. The Active Dimension Battle system ditched random battles and replaced them with an unprecedented level of strategy and tactical planning.

The License Board allowed players to master any skill set with whichever character they desired. Most importantly, Final Fantasy XII gave us an even better understanding of Matsuno's Ivalice, a world with a rich and believable history, and one that's beloved by RPG fans to this day. That all changed in Pokemon Sun and Moon, and for the better. It's a game that's focused on the outdoors, specifically a lovely region named "Alola" modeled on Hawaii, and the hours that follow deliver a satisfying balance of roleplaying and Pokemon battles.

There's little subtlety in the Monster Hunter universe — you largely end up doing exactly what the title says. But Monster Hunter 4 ensured all that monster hunting was monstrously fun. Verticality stole the show here, with players being able to scramble up walls or vault up surfaces and then leap down to briefly ride the monsters themselves.

More impressively, it managed to accomplish these advanced feats while emerging as the most approachable game in the series. These elements alone were enough to make it good, but an extended variety of weapon and a satisfying local and online multiplayer mode push it to greatness. Fallout 3 was entertaining enough, but Fallout: New Vegas is unforgettable.

This is the story of the Courier, who almost dies after the all-important package he was transporting gets stolen outside of post-apocalyptic Sin City. Yet the main tale isn't as fascinating as everything that surrounds it, whether it's the many factions the Courier builds reputations with, the many choices regarding how to handle volatile situations, or even the sense of humor sprinkled into its several staggering hours of content.

It was even fun in action, as it allowed for special attacks through the series' V. To the untrained eye, Bloodborne may seem like Dark Souls in different clothes. But oh, what clothes they are. Bloodborne's gothic, vaguely Lovecraftian setting of Yharnam is just as sad as it is unsettling, and the haunting violins of the score rub that sadness ever deeper into your soul.

But it also plays well, opting for a far more aggressive style than what you get in director Hidetaka Miyazaki's other creations, forcing players to take increasingly larger risks for the sweet, sweet rewards. There are minimal options for long-ranged and magic and the only shield you do find is little more than a sick joke — all you have to stay alive is the intensity of a blade against the hostile Victorian darkness. What would Star Trek look like if humans still carried big guns and all of Gene Roddenberry's '60s goofiness was thrown out the airlock?

Bioware showed us a decade ago, and that vision captivates us even today. The first entry isn't as strong as the two games that followed, thanks in part to the weak AI in combat and those tedious rides in the Mako across dull alien terrain. But few if any games before had nailed voice acting, facial animations, and character models with such perfection, to the point that it feels like an interactive movie in the best sense of the term.

RPGs would never be the same again. There's so much to love about Bethesda's open-world masterpiece The Elder Scrolls V: Skyrim that it's difficult to pinpoint exactly what makes it so special. Could it be its breathtaking world full of snowcapped mountains and shady woodlands? The thrill of battling fire-breathing dragons so you can suck out their souls and use their power?

Could it be the endless exploration available on its titanic map? Perhaps it's the thousands of Skyrim mods that allow players to do everything from improve textures to change a dragon into a flying Macho Man Randy Savage oooooh, yeah!

Or maybe it comes down to the game's impressive malleability: you can craft any type of hero you want, go where you want, do what you want, and do it when you want. Yes, there are myriad reasons to love one of the best-selling video game of all time, but one thing is for sure: you really don't play Skyrim. You live it.

It shed the famously clunky UI of previous games to allow more of its refreshingly detailed world to shine through. Instead, checking your inventory or looting happened in pop-up menus, which not only carried into future Ultima titles, but games outside the RPG genre too. The touchscreen can be used for certain actions and comes into play for solving puzzles on some levels. Another cool feature is the fact that levels move with Spidey, tilting and turning to show new angles as he runs and swings along.

Camera angles also alter on occasion to give first person views while battling all of the best bad-guys from the film. Rayman DS is another launch title that drew people into buying the DS in the early days. Ever played Rayman 2: The Great Escape? Well, Rayman DS is a direct port of the N64 version of that very game, albeit with updated sprites and touch-screen controls.

Like Mega Man, Rayman is a bit of a hero and a name that appears on many consoles. This game appeared on the PS2, Dreamcast, Windows, and a host of other devices. But, while the Dreamcast version boasts mini games to play through, the DS version poses a simplified adventure with fewer bells and whistles. This game has few different names depending on your region , though the gameplay is exactly the same.

It uses the DS held in the vertical position ala Brain Training and requires players to get into the groove. Gameplay revolves around using the stylus, tapping, flicking, and sliding along the touchscreen panel to control players in WarioWare-style mini games. Well, in Professor Layton and the Diabolical Box, gamers solve a series of puzzles of increasing difficulty in order to uncover a mystery.

Collect Puzzle coins to receive hints on different problems or save them up for really tough mind-ticklers. Have a go and find out! Super Scribblenauts is one of those games where literally anything is possible.

I had never played a game like this before and was amazed at the possibilities of the weird stuff I could come up with. This title is the sequel to the hugely popular Scribblenauts, expanding on the exciting game mechanic introduced in the first game. The aim of the game is to solve puzzles by typing in any object you can think of.

A mini tractor, a super-fast dinosaur, a ginormous hammer; the possibilities are endless, and the game becomes more fun the more creative you get. I loved Scribblenauts so much I grabbed it for the iPhone too!

With Sudoku puzzles, Stroop puzzles, and mathematical problems to solve, Brain Training provided a fun and addictive way to learn. Instead of holding the DS in the usual fashion, users turned it sideways as though holding a book. Questions appeared on the left hand side, and answers could be written in using the touchscreen on the right.

There are multiple training exercises that can be completed as much or as little as you like, but the daily brain age test is the bit that keeps gamers continuously striving to improve. Draw pictures from memory, recall things you did a month ago, and complete fun puzzles. Over million people bought this game, so it certainly deserves a place in our list! The Celestial Brush from the original title returns once more, as does the need to bring life back to a colour-parched world.

Now, some of you might be thinking that the picture above looks a little Zelda-like, what with the cell-shaded graphics and the Midna-Wolf vibe going on. The Zelda series played a big role in influencing the developers of both the original game and the DS sequel, which can only ever be a good thing!

Gamers can click the shoulder buttons to access the Celestial Brush, a mystical brush used to alter the world. By selecting this item, the main screen shifts to the bottom touchscreen, allowing players to get creative. Like Procreate on the iPad, bold movements with the stylus create bold strokes, while light movements make delicate lines.

Enemies can also be killed using brush strokes. Chibiterasu can also team up with human partners to access otherwise unreachable areas and attack foes. Next up on our list of the best Nintendo DS games is a character that everyone should know very well. Kirby Mass Attack is a fast-paced, colourful adventure that fans of Pikmin or Lemmings will love from start to finish.

Rather than moving your Kirbys around using the D-Pad, the player uses the DS stylus to direct the pink army through each level. Multiple Kirbys are required to complete some tasks, while some levels can only be tackled with three or more Kirbys in your team.

Collect fruit to grow your team, and keep an eye on their colour as they lose health and slowly drift away! I love Wario games, and this next entry on our list of the best Nintendo DS games is one of my favourites in the series!

Not content with stealing from people in the real world, Wazza has made a helmet that allows him to infiltrate a TV Programme. He steals a magical wand that allows the user to use multiple disguises… and then steals loads of stuff. The main characters you meet are called Cannoli, Carpaccia, and Tiramisu, for crying out loud!

As the second sequel to the critically acclaimed Advance Wars , one of our best Gameboy Advance games of all time, this title was always destined for greatness. Advance Wars: Dual Strike is a turn-based military strategy game between battling armies. Think Strategeo or Risk, but just on the DS instead.

Set in Omega land, players control the Allied Nations who must fight the forces of Black Hole in a bid to stop them from draining energy from the land.

Using land, sea, and aerial assaults, gamers must capture the enemies HQ or defeat all of their troops in each battle to proceed. While simple in set-up, this is a brain-teasing puzzle that will leave you itching for more.

War has never looked so bright and colourful! The game is set in Shibuya, one of the most famous shopping districts in Tokyo and takes great influence from the youth culture of the area. The title has hints of The Hunger Games and The Running Man about it, in which chosen souls are transcended to another realm and must compete to make it back to the real world.

There you go; you can impress your mates with that one! Everything from the setting to the graphics inspired gamers and critics alike. You can even watch the Anime series or read the Manga comics based on the game once you complete it! Players control a ghost that must possess nearby objects to solve a crime.

He can travel back in time before a murder in order to prevent it from happening…. The premise of this game is incredible. As players move through the levels, they must save NPCs while also trying to find out how they died. Chrono Trigger is, without a shadow of a doubt, one of the best RPG games ever made. It might get overshadowed somewhat by Fire Emblem and Final Fantasy titles, but Square and their all-star developer cast have ensured its place in gaming history, giving it the tools to hold its own against the big players.

Developing relationships with recruited companions adds further depth to the experience. This beloved RPG empowers the decisions of players like few games of its time. Gamers can create their character, pick a class, and decide with which side of the force they'll align themselves.

While there have been countless Star Wars video games released over the years, few have withstood the test of time as well as this classic has. Released in by developer Blizzard North, Diablo II takes place in the world of Sanctuary following the events of the original Diablo.

The player takes the role of one of a variety of character classes and must figure out a way to slay Diablo once again. Gamers can level up their Druid to unleash a flaming Armageddon or have their Barbarian go Berserk. With dozens of skills, hundreds of monsters, and seemingly limitless loot, the DNA of this all-time great can be seen in modern games like Path Of Exile. Released in by developer Obsidian Entertainment, New Vegas takes place in a post-apocalyptic depiction of Las Vegas and the surrounding Mojave Desert.

The player takes the role of the Courier, who is left for dead and must find the man responsible. Tracking down the criminal kingpin who left the player to die is practically just the beginning; gamers soon find themselves as a major player in a war, with the fate of nearly everyone they've encountered in their hands.



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